Dark Heresy 2nd Edition: Under the Influence

What with all this fuss about the 5th Edition of Dungeons & Dragons, it’d be easy to miss the fact that Fantasy Flight Games have put out a 2nd Edition of Dark Heresy. Replacing the previous edition of the game – the only Warhammer 40,000 RPG which wasn’t developed under FFG’s auspices – the 2nd Edition was, like D&D 5E, subject to an open playtest. Whilst Mike Mearls has mentioned how the 5E playtest took the game’s design into an unexpected direction – in particular, the realisation that a sizable demographic of players preferred a more rules-light and loose approach to the game than both 3E and 4E had offered is cited as something which really changed the development team’s thinking – it’s rare that a game publisher’s intended direction with a game has been so comprehensively changed by an open playtest to the extent that Dark Heresy‘s was.

For those who didn’t follow what went down with the open beta, here’s my understanding of it (as someone who didn’t take part in the beta but kept an eye on the news): the first version of the beta rules which went out were substantially different to the product as released. In fact, it was substantially different to most of the prior Warhammer 40,000 RPGs. A substantial portion of the beta testers objected; they didn’t want the backward compatibility with earlier products to be nuked, and they especially didn’t want to break compatibility with Black Crusade and Only War, whose rules updates had generally been well-received. (Indeed, many had assumed that Dark Heresy 2nd Edition would mostly consist of applying the Black Crusade/Only War updates to Dark Heresy). Thus, midway through the beta test, FFG announced they were changing direction in response to this feedback and released an extensively revised beta which formed the basis for the game we’ve now received. (Cue wailing and gnashing of teeth from folks who liked the radical shift represented by the first beta version.)

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