Time for another entry in my occasional series of articles giving short thoughts on game supplements which prompted some thoughts for me, but which I didn’t feel inspired to do a full article about. This time it’s a Lovecraftian special, with supplements for Delta Green and Call of Cthulhu which take those games into unexpected settings and eras.
Iconoclasts (Delta Green)
Although the Delta Green Kickstarters have already yielded a healthy crop of core books, supplements, adventures, and campaigns, the stretch goals just keep coming. Iconoclasts, by Adam Scott Glancy, is one of them, and is a truly epic scenario – weighing in at a bit over 200 pages, it’s got the sort of form factor one would expect of full-length campaigns, and it could conceivably take a fair bit of time to play through, though it’s really a single investigation and the thing which has caused the page count to expand to this extent isn’t a large number of encounters or incidents so much as it’s the extensive material Glancy needed to provide to make the concept work.
Ever since the early days of the standalone edition of the game, with scenarios like Kali Ghati, Arc Dream’s been tossing out the occasional Delta Green scenario which departs from the assumed “investigating X-Files cases on US soil” baseline that’s been the norm since the original supplements; Iconoclasts is perhaps the most ambitious one yet, and also goes deeper than ever into the “ripped from the headlines” approach (which means it may risk becoming dated over time).
Set in 2016, the action focuses on Mosul under the brutal rule of ISIS – yes, they’re the titular iconoclasts. Unfortunately, they’ve gone and broken the wrong relic and set something terrible free. Delta Green tasks the PCs with setting up a forward HQ in a friendly airbase in Kurdish northern Iraq, gather what intel they can, and then undertake a mission to get into Mosul and suppress the horrors – by any means necessary.Continue reading “Supplement Supplemental! (ISIS vs. Delta Green and Mr. Darcy vs. Cthulhu)”