Ulisses Spiele have landed the licence to do Warhammer 40,000 RPGs and announced Wrath and Glory, a “one core book with supplements exploring many options”-type RPG with a D6 dice pool system which feels like a very different approach to doing a 40K roleplaying game from the design philosophy that Black Industries pioneered and Fantasy Flight Games followed. As such, it feels like a good time to start a run of retrospectives of the previous generation of 40K RPGs, and where better than the most nonstandard and obviously self-contained of them? Dan’s wrapped up his Black Crusade campaign recently, so I’ve had a chance to get quite familiar with the exciting roleplaying game of black metal mayhem in the service of the Chaos gods.
One notable thing about Black Crusade is that it is absolutely and 100% Fantasy Flight’s baby. Black Industries had originally planned 3 Warhammer 40.000 RPGs – Dark Heresy, Rogue Trader, and Deathwatch, with the intention that each of them would be mutually compatible. Of course, in one of their regular stinging slaps to the faces of gamers everywhere Games Workshop decided to shut down Black Industries more or less immediately after the release of Dark Heresy and its GM screen and Inquisitor’s Handbook; according to the intro in Black Crusade, the materials Fantasy Flight received from Black Industries constituted of the completed Black Industries products plus the notes for Disciples of the Dark Gods. We may never know whether it was due to contractual commitments or simply an admirable willingness to see Black Industries’ original vision fulfilled, but Fantasy Flight didn’t really tamper with the core system all that much for producing Rogue Trader and Deathwatch, resulting in a more or less entirely mutually-compatible line that, if it wasn’t exactly what Black Industries had intended, was at least about as close as anyone could have reasonably expected Black Industries to get to it.