I’ve previously covered how Rowan, Rook & Decard are pretty dang reliable when it comes to delivering on their Kickstarters, and this has remained true of their latest, so I won’t be giving their new RPG Heart the full Kickstopper treatment – there just isn’t that interesting a story to tell there. Instead, I’m just going to review the swag I got. Here goes!
Where Spire focused on political intrigue and scheming, freedom fighter heists, social pitfalls and all that jazz, Heart is based more on the traditional exploration-and-dungeoneering type of play that very old school tabletop RPGs often focused on, but given a decidedly new school twist. The titular Heart is a region below Spire itself – an oozing wound in reality itself, that’s been leaking in strange ways ever since the high elf occupiers of the Spire tried to use it as the hub of a railway network that went wrong.
Whereas the aboveground world of the Spire is rife with racial tensions, the strange communities which make their home in the Heart and the no-elf’s-land between Heart and Spire tend to be a bit more egalitarian in that respect, consisting of individuals bound together by common agendas rather than cultural or ethnic affiliation. The Heart reshapes those who plumb its depths into the shape of their desires… but it’s clumsy at it. And in its fractured depths, it is even possible to reach entire other worlds.