Over the previous Kickstarters of his I’ve covered I’ve come to respect Grant Howitt’s capabilities both as a game designer and as a Kickstarter project owner. Yes, he was involved in the Paranoia Kickstarter which turned into a bit of a debacle, but I’m disinclined to hold that against him; based on the snarky developer commentary that was released as part of that project, it sounds like he was working under a number of constraints not of his own choosing from the publishers and rights owners.
In addition it wasn’t 100% his project. James Wallis was his co-worker on it, and seemed to be very much in the senior position there; it was James, not Grant, who took an age to get the manuscript to Mongoose Publishing, it’s James who went dark to an extent that Mongoose had to put out a statement saying “Yeah, we’re not really in contact with Wallis any more, we have to filter all our communication to him through an intermediary because he won’t talk to us directly, and we’ve given up all hope of ever receiving the stretch goal content he committed to produce”.
And even then, before it went sour, the project was very much pushed as a James Wallis design primarily. Yes, Grant’s involvement was touted on the Kickstarter campaign too, but it was very clear from how things were framed that we were supposed to see James as the big draw: this wasn’t framed as a “James Wallis and Grant Howitt” project, Paranoia was very much framed as a “James Wallis!!! (and also Grant Howitt)” deal.
No, I feel that the true measure of Howitt is better reflected in Goblin Quest, a game which manages to be a better Paranoia-type game than the latest edition of Paranoia was. That project, though the production of hard copies ended up being somewhat late, at least avoided becoming a morass of toxicity between game designer and backers (unlike, say, every Kickstarter that has had James Wallis in a major role), largely because Howitt was able to keep communicating with us adequately. And the actual game was pretty good too!
So, whilst it’s nice that Howitt has kept up a stream of additional small games, it was still exciting to hear that he, his wife Mary Hamilton, and fellow game designer Chris Taylor were consolidating their efforts and, taking on the corporate identity of Rowan, Rook & Decard, were going to Kickstart Spire – a tabletop RPG of dark elves treading the difficult tightrope between “revolutionary freedom fighter” and “occult terrorist” in a weird city struggling under an oppressive high elf regime. With Spire – and its followup project Strata – having delivered, and with new project Heart approaching completion, now’s a good a time as any to look back and see what Grant and his colleagues have accomplished with Spire and Strata…
Continue reading “Kickstopper: Rowan, Rook & Decard Build Their Ambitions High”