Although the various World of Darkness games unfold by default in the modern day, back in their prime White Wolf eagerly put out various guides – whether as fully standalone games or as supplements to their parent game – to exploring different historical eras of the games’ settings, and perhaps the most successful of these was Vampire: the Dark Ages.
Vampire: the Dark Ages represents a particularly apt marriage of game line and time period. Vampire politics in Masquerade already draws on the feudal, and its main conflicts stem back to fault lines from the original establishment of the Camarilla and Sabbat in the wake of the Anarch Revolt. Set during the medieval period prior to the Revolt, Dark Ages offers players the opportunity to play its ringleaders, or to experience the life of the clans from back before vampires had to tiptoe around and be quite so careful of the human masses, or to generally dial up the feudalism and rule the land as a dark overlord. This sort of action fits perfectly with the way that, say, Dracula is supposed to have ruled over his little region of Transylvania in Bram Stoker’s original novel. Vampire fiction regularly looks to the medieval period for its imagery and its roots – even stuff that’s blatantly copying White Wolf – and Vampire: the Dark Ages offers an opportunity to crank that dial up to 11 in a gaming context.
Naturally, since the 20th Anniversary Edition of Masquerade had done so well out of crowdfunding, it was only to be expected that 20th Anniversary Dark Ages material would get the same treatment.