So, I picked up the new Chronicles of Darkness core rulebook. This is the new core book for what was once the new World of Darkness line, until the new Paradox-helmed White Wolf decided that having two active game lines with the same name was irritating and confusing and hurt their chances of getting a sweet transmedia franchise going so mandated that the classic World of Darkness would forever after be just the World of Darkness and the new World of Darkness line would be now called the Chronicles of Darkness. This is an eminently sensible decision because whilst the likes of Vampire: the Masquerade and so on were more about presenting a centrally designed game world with a strong central metaplot, Vampire: the Requiem and that whole other strand presented a much more adaptable game relying less on central canon and more or less demanding to be reshaped for the needs of individual tables. One World of Darkness mandated by White Wolf, many Chronicles of Darkness cooked up by home groups – works well, right?
The core book presents the core rules reorganised, expanded (in particular, a better range of supernatural antagonists for mortal characters to tackle is provided), and with the rules update first provided in The God-Machine Chronicle baked in. That in itself is a godsend, because it saves interminable flipping between the two books if you want to use the new system, and the new system itself nicely makes some creative space between the old-school World of Darkness and the more modern Chronicles style. Plus you get the prebaked campaign concept and adventure ideas provided in the chronicle portion of The God-Machine Chronicle. In short, unless you are absolutely adamantly opposed to the system changes, it’s a no-brainer.