Supplement Supplemental! (Chambersian Clues, Chilly Catastrophes, and Slim Scenarios)

Sometimes you read a game supplement which is worth taking note of, but isn’t quite substantial enough to waffle on about at length. When that happens to me, I make articles in this series. This time around, I have a couple of Delta Green offerings and an adventure book for Land of the Rising Sun.

Static Protocol (Delta Green)

This is a sort of little companion supplement to Impossible Landscapes, much as The Labyrinth had a companion booklet in the form of its Evidence Kit. Like that Evidence Kit, it’s a collection of handouts, but it’s more focused; in essence, it’s a little dictionary of likely subjects player characters may wish to research while playing through the campaign, and underneath each entry there’s a clutch of little clues provided as little text boxes with dates and salient facts – perfect for adding to red string boards! – arranged based on which sources are likely to yield that information.

This makes running research processes in the campaign nice and easy – just consider what avenues the players have chosen to take in their research, judge whether they need a roll (remember, Delta Green encourages you to let people have stuff for free if it’s fairly basic and they have decent skills), and then provide the items in question in response to successful research.

Like the Evidence Kit, this can be obtained in hardcopy via DriveThruRPG’s print on demand service, but I genuinely think it is most useful as a PDF, since then clues can quickly and simply be copy-pasted into whichever group chat or Discord server you’ve set up for your game (or PMed to players at the table). In-person, really the best way to do this is to provide index cards, write the clues on them, and let the players come up with a massive timeline or red string board on their own using them.

Continue reading “Supplement Supplemental! (Chambersian Clues, Chilly Catastrophes, and Slim Scenarios)”

Supplement Supplemental! (Imperial Enclaves, Condensed Conspiracy, and Classy Clues)

Sometimes you read a game supplement which is worth taking note of, but isn’t quite substantial enough to waffle on about at length. When that happens to me, I make articles in this series. This time around, a WFRP release and a couple of tasty treats for Delta Green.

Archives of the Empire Volume I (Warhammer Fantasy Roleplay)

This is presumably the first of a series, the idea seeming to be to package up small amounts of material on WFRP-relevant subjects in broadly thematically-related collections – kind of like Hogshead’s old Apocrypha Now collections, only a bit more focused. This first Archives of the Empire is broadly based around diversifying the coverage of the Empire. First up, there’s a useful section giving a rundown of the various Grand Provinces of the Empire, as they exist just prior to the events of the Enemy Within campaign. (There’s a promise that the final Enemy Within volume – Empire In Ruins – will give an update detailing what the lie of the land is once the campaign concludes.)

Continue reading “Supplement Supplemental! (Imperial Enclaves, Condensed Conspiracy, and Classy Clues)”

Supplement Supplemental! (Changeling Cliques and Gloranthan Glamours)

Sometimes I read a supplement and I want to say a few things about it on here, but don’t want to give it a full article; for this purpose I’m going to start reviewing such things in this new ongoing feature, Supplement Supplemental. This time around, I’ve got some slim additions to Changeling: the Lost and RuneQuest to look at.

Oak, Ash, & Thorn (Changeling: the Lost)

Oak, Ash, & Thorn is billed as “The Changeling: the Lost Second Edition Companion”, this feels like something of a misnomer. Usually, when RPG supplements are billed as “companions” – and that’s been true for Onyx Path’s Chronicles of Darkness output as any game line – that’s usually a signal that they have a fairly broad scope, offering a diverse range of material which may be a bit of a grab-bag, but precisely because of this can be potentially useful for a wide variety of campaigns within the envisioned scope of the game. Onyx Path have used the “companion” designation for some of their own material – think the V20 Companion or the Dark Ages Companion – which very much fits the status of stuff which, whilst useful, didn’t fit in the core book for their respective lines.

That is not quite the case with Oak, Ash, & Thorn, which actually is more specific in intention and unified in theme than that. As the introduction notes, it’s pitched to “Tier 2” Changeling games. Tier 1 is street-level, low-status stuff, where the PCs are probably not the movers and shakers in their Courts and events focus tightly on the motley’s immediate needs and foes. (Think the classic mode of play of early Vampire: the Masquerade, when the overriding assumption was that the PCs were all new-ish vampires towards the lower end of an extensive hierarchy as of the start of the campaign.) At the other end of the scale is Tier 3, which are intended to be more global in scope; this is the sort of cosmic-scape campaign which culminates with you bursting into the True Fae’s homes in Arcadia to go full Long Lankin on them.

Continue reading “Supplement Supplemental! (Changeling Cliques and Gloranthan Glamours)”