Lagging Behind the Turtles

Despite Palladium’s recent history having been known more for accidents, tragedies, betrayals, and blunders, with Kevin Siembieda’s working process infamously not keeping up with the times, there was an era when they were substantially more on the ball. Perhaps their best business decision came about in the mid-1980s, when they landed the licence to do an RPG adaptation of Teenage Mutant Ninja Turtles.

Now, let’s remember that this was before the cartoon series turned Master Splinter’s best students into pop culture icons (and generated a slew of “badass animal-people fight crime” cartoons that clogged 1990s television schedules – Biker Mice From Mars, Avenger Penguins, Street Sharks, you know the drill). Back in 1985, when the game came out, the Turtles were mostly known via the original indie comic book from Eastman and Laird – in other words, they’d already become a significant hit in the comics world but hadn’t yet become the monster multimedia franchise they’d eventually become.

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