Those of you who don’t habitually follow Shimmin’s blog might be interested to know he’s just wrapped up posting another set of actual play recordings from a game I’ve run – this time, it’s Numenera, divided into six easily digested parts. Enjoy!
Being very fond of isometric RPGs of the Infinity Engine era and prone to Kickstart things, I ended up piling in on the Torment: Tides of Numenera Kickstarter. In fact, I was so excited about it that I ended up pre-ordering Monte Cook’s Numenera tabletop RPG that the setting is licensed from. I now have a regret or two about this decision.
First off, the experience reminded me that pre-ordering anything which is going to be appearing in shops anyway is a mug’s game unless you’re going to get some exclusive goodies out of pre-ordering. Due to various delays Monte Cook Games didn’t start mailing out the UK’s pre-ordered books until a good month after the book hit the shelves of UK game shops. This is frankly absurd. Various excuses for the delay in postage had been offered some weeks in advance by Monte’s customer relations minion, the main one being that Monte’s dad had died a week before the release was due, but this is bunk – in a project of this size if your life turns upside down a week before project completion then it shouldn’t actually matter because you should have had all the arrangements in place anyway. This goes double for an operation like Monte Cook Games, who a) apparently have employees to help with the administrative side of things and whose parents presumably did not die at the same time as Monte’s and b) is trying to present itself as a professional operation rather than a solo self-publishing gig.
However, all that is in the past and the book is now mine. Having run one of the introductory adventures in it, I’m not entirely convinced it’s a keeper. Dan and Shimmin (1, 2) have already given their thoughts, but here’s mine.