This article was previously published on Ferretbrain; due to the imminent closure of that site, I’m moving it over here so that it can remain available.
Previously In Fighting Fantasy
Having kicked the series off, Steve Jackson and Ian Livingstone spent some times on separate projects, respectively experimenting with the wonder that is Sorcery! and writing a series of vanilla adventures for the core series. Then they began incorporating more gamebooks by other authors.
Ian Livingstone vs. Andrew Chapman: Who’s Better?
The incorporation of additional authors into the series was a simple factor of demand for new adventures far outstripping what Steve Jackson and Ian Livingstone alone were able to produce, combined with a deliberate strategy to shove their competitors out of the market. The plan was to get at least one new gamebook into shops each month; the idea was that the readership’s pocket money wouldn’t stretch to buying many more gamebooks than that, and given the choice most readers would opt for the well-regarded Fighting Fantasy brand over the various imitators on the market.
By this point, said imitators were thick on the ground and included some stiff competition. In particular, they included the well-regarded Lone Wolf series by Joe Dever – who ironically had originally begun planning the book as a Fighting Fantasy adventure before jumping ship from Games Workshop and making his own deal with a publisher. In this context I can’t help but take a second look at the way the Fighting Fantasy books by third party authors were presented; though the genuine authorship of each book was acknowledged on the interior title page, the authors’ names would be kept off the front covers, which instead would read “Steve Jackson and Ian Livingstone Present” – with the “present”, in decidedly smaller text, the only oblique clue that this was not in fact Jackson and Livingstone’s own work. In this way, Jackson and Livingstone’s names garnered far more brand recognition than any of the third-party contributors to the series, and I have to wonder whether part of the reason for this was to make it less likely that any of the writers in question would be able to garner enough recognition to helm their own breakaway series – not that that didn’t happen anyway.
1985 was the first full year in which the one-a-month plan was in effect, and whilst the target wasn’t quite met, Puffin did manage to get a decent brace of books out, including the four I’m reviewing here. This set is particularly interesting because two of them are written by Ian Livingstone himself, and two of them are written by Andrew Chapman, whose own Space Assassin was the first release of 1985. Moreover, each author this time contributes one book set in the Fighting Fantasy world itself – which by this point was becoming the default setting for all fantasy-genre Fighting Fantasy gamebooks – and one SF book (post-apocalyptic stuff for Ian, space opera for Chapman). This is makes these the ideal set to pick for a comparison between the two. Could the upstart Chapman beat the series founder at his own game?