It’s time once again for another one of my (very) irregular reviews of the Fighting Fantasy series of gamebooks. In previous instalments I’ve covered the books up to late 1985 (including Steve Jackson’s Sorcery! spin-off series), and for this one I’m going to cover the last books released in 1985 and the first ones from 1986. The glut is well and truly underway, and a fairly wide range of authors have been recruited to serve it – in fact, each of the gamebooks I’m reviewing this time around were written by different authors.
All of them are men; in fact, not a single Fighting Fantasy book was written by a woman until Crystal of Storms by Rhianna Pratchett, released last year by Scholastic. Despite a certain homogeneity of author, otherwise the series seems to be zooming in a range of different directions, with science fiction, superheroics, pirate adventure and samurai missions encompassed in the concepts this time around. And we start out in the four-colour world of comics, as after quite some delay since my previous article in this series we finally make it to our…
Appointment With F.E.A.R.
It’s perhaps no surprise that Steve Jackson’s mind was on superheroes in 1985. In the previous year, Games Workshop had just come out of a failed bid to produce a Marvel-themed superhero RPG – the RPG licence eventually went to TSR instead – and had consoled themselves for their loss by releasing a spruced-up edition of Golden Heroes, a superhero game which had originally been self-published in 1981 and which they’d bought the rights to in the vague hope of using it for Marvel before deciding to release it as a generic supers game in order to recoup some of their losses.
It should be remembered that this is comfortably before stories like Watchmen, The Dark Knight Returns, A Death In the Family and The Killing Joke injected a big fat dose of grimdark into the superhero genre, so the tone of Golden Heroes tended to be bright, colourful, and optimistic; this is also true of Appointment With F.E.A.R., which if Jackson didn’t write specifically to perhaps spark interest in superhero roleplaying at the very least came out at an opportune time to do so.