It’s time for another entry in my infrequent series of Fighting Fantasy gamebook reviews. This time around, we’re going to wrap up the rest of the series’ gamebooks from 1986. We’re now four years after the series has released, but there’s a sense that the early boom is beginning to plateau – six gamebooks were released in 1986 (two of which I reviewed in my previous article in this series), but that’s less than the 1985 peak (7 mainline gamebooks plus the final volume of Sorcery!), and the quality is starting to get a bit hit and miss.
This time around, I’m going to get to cover four gamebooks from four different authors, each of whom applies a different approach to their gamebook-writing craft. The main common factor is, as always, that in whatever the scenario is YOU are the hero…
Trial of Champions
Ian Livingstone’s first Fighting Fantasy book since Temple of Terror is a sequel to Deathtrap Dungeon. Baron Sukumvit has redesigned his infamous dungeon and is offering his challenge once again. You have no intention of participating – but Lord Carnuss, the Baron’s good-for-nothing brother, has his eye on the prize purse! He therefore has kidnapped a range of warriors – including you – and sets them against each other in a grand elimination tournament until only one is left. The sole survivor will be Carnuss’ champion in the Deathtrap Dungeon challenge; should you survive, it is only by mastering Baron Sukimvit’s maze that you’ll have a chance to take down Lord Carnuss. There, nice and simple.Continue reading “The Reading Canary: Fighting Fantasy (Part 7)”