SLA Industries 2nd Edition has now shipped to backers of the Kickstarter project, and as one of those backers I’ve had a chance to look over it and the various add-ons I obtained. I’m not going to do a full Kickstopper article on the project, because in terms of the management of a crowdfunding project I think Nightfall Games have done an entirely uncontroversial and smooth job.

Sure, I got my books six months after the estimated arrival date, but pandemic-related delays are going to do that, and more importantly at every stage along the way Nightfall were keeping backers appraised of where the project was, with a regularly-updated table of tasks to complete giving a good sense both of how much was left to do, and what had been accomplished since the previous update was sent out. In short, I have no real complaints there: Nightfall provided an object lesson in how to do Kickstarter right as far as I’m concerned.
Still, reading over the materials has left me with a lot of, shall we say, quite developed opinions about SLA Industries. Having thought I’d got my thoughts out in my review of the 1st Edition, it turns out I have more to say about it after all. So, strap in, I’m going to try and say it all here. What I’m not going to do here is give a general introduction to the game’s concept, however, since my 1st Edition review more or less covers it. Aesthetically and conceptually, the game is still a big silly 1990s mess, the sort of material which HoL was making fun of (to the extent that I half-suspect that the designers of HoL were primarily making fun of SLA Industries when they wrote it).
Continue reading “A Second Chance To SLA”