A while back I reviewed Monsters, Aliens, and Holes In the Ground, Stu Horvath’s engaging run-through of RPG history told via product overviews. Stu’s actually been nice enough to send me a little supplementary product – the zine-sized Experience Points, a selection of material cut from the book. The zine is available via Exalted Funeral, a well-regarded distributor who still, after years of promising they are Definitely Working On It, Pinky-Swear, don’t have an adequate UK/Europe shipping solution – a ridiculous situation that’s persisted for years and has left Necrotic Gnome without a local storefront shipping to their own country, because they closed their own store in the expectation that Exalterd Funeral would get their shit together on this front in an orderly manner – so I’m extremely grateful to Stu for making it easier for me to get hold of it.
Experience Points is, essentially, more of the same, but a touch more niche; I can’t put hand on heart and say that any of these entries absolutely should have been in the book at the cost of one of those that did make it in, but it is still nice to see these. There’s more D&D stuff, of course, primarily third-party releases this time; the collection starts with a discussion of the Judges’ Guild supplement The Unknown Gods and ends with a look at Petty Gods, which was conceived as an updated riff on the Unknown Gods concept; there’s also a look at the Stonehell megadungeon, but it’s the deities books which offer the most interesting narrative, if only for illustrating how a community-led project can fill a gap which the commercialised industry wasn’t touching and no one individual self-publishing creator would have spawned by themselves.
On the first-party side of the coin there’s a deep dive into the novels and modules which TSR put out to cover the Time of Troubles metaplot event. This was a bid to try and provide an IC explanation for the shift from 1E to 2E, a concept I always thought was pretty muddle-headed in its undertaking to begin with. Why even bother explicitly stating that all the assassins have spontaneously died when you can just stop mentioning their existence? Why publish the original Forgotten Realms box to begin with if you’re going to render it out of date almost immediately? Why run big cosmic events to tidy up continuity issues when you can just quietly decanonise contradictory perspectives that don’t pan out? Horvath unpacks why such metaplot events can rake in money for publishers even though they arguably provide no net benefit to players or referees on balance.
Continue reading “Stray Gems From Horvath’s Hoard”