Interview: Jay Iles Takes Us To the Heart of the Void

As I mentioned in my Kickstopper article on Legacy: Life Among the Ruins and its associated Kickstarters, I happen to know lead designer Jay Iles in real life, so when I heard she’d developed a new game inspired by the Persona CRPGs and was planning to do a Kickstarter for it I decided I wanted to get in touch and see if she wanted to do an interview. Luckily enough, she did!

The new game, Voidheart Symphony, you can actually check out now in a rough early draft which, to my eye, seems to capture the intended style extremely well. It’s a standalone sequel to Rhapsody of Blood, a Legacy supplement that focused on hereditary bloodlines sworn to protect the world against the machinations of a decidedly vania-like Castle – the sort of place which would be the abode of loners who consider human beings miserable piles of secrets, perhaps – but with the hereditary angle taken out (since Legacy‘s focus on campaigns unfolding over multiple generations of PCs don’t quite fit here) and set in a version of the modern day where the Castle and its agents lurk behind the scenes of everyday existence.

As a big Persona/Shin Megami Tensei fan, I personally think it’s another great UFO Press product which showcases Jay’s ability to find new ways to interestingly adapt and alter the Powered By The Apocalypse system. But why take my word for it? Scroll on down and let’s start the interview…

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