The Enemy Within is a campaign which is legendary for being potentially daunting but quite rewarding to run, and was a cornerstone of the 1st edition Warhammer Fantasy Roleplay line. Cubicle 7 have been steadily working through the process of putting out a definitive “Director’s Cut” of the campaign for their new edition of the game; in terms of what’s released in hard copy, I’ve covered the first and second episode (and their associated Companion volumes) previously.
Now we get to the part where Cubicle 7 must handle Power Behind the Throne, legendary as being one of the more complex episodes of the campaign, in part because of the richness and depth of its setting – the city of Middenheim. Detailed for 1st edition WFRP not just in Power Behind the Throne but also a standalone city supplement – the first that WFRP received – Middenheim, in-character, sacred ground to the Cult of Ulric. Arguably, it’s also sacred ground to long-term WFRP fans, a city which many campaigns have extensively explored.
So, how does Cubicle 7’s treatment of the city stand up? Is it a place worthy of a revisit – or to visit for the first time, if you’ve not been before – or has the rock of the White Wolf been desecrated?
Middenheim: City of the White Wolf
Cubicle 7’s idea of matching their Enemy Within volumes with companion volumes full of side-adventures, setting material of more general use beyond the immediate scenario, and further bonuses arguably follows past precedent. Back when he originally designed Power Behind the Throne, Carl Sargent ended up cooking up so much setting material on Middenheim that Games Workshop balked at putting it all in the campaign. Instead, much of the setting material was separated out and put into a separate product, originally called Warhammer City before being given the current title in reprints.
Cubicle 7 might have gotten away with just making the Power Behind the Throne Companion a reprint of Middenheim, but they’ve gone the extra mile, keeping the Middenheim volume as its own thing and producing an entire separate Companion for Power Behind the Throne. This is probably a good call. Thanks to Middenheim having been the only major city supplement for a good long chunk of the game’s existence – it took 12 years before Marienburg: Sold Down the River offered a comparable city setting for the game – it’s become a well-established and well-loved part of the setting, and has doubtless been used for a bunch of campaigns which otherwise never touched the Enemy Within stuff. Making this the Power Behind the Throne Companion would not only likely mean losing most of the stuff which we do get in the Companion, but also risks a great standalone supplement for the game being overlooked.
That said, the new supplement doesn’t ignore The Enemy Within entirely. It explicitly presents the situation in Middenheim as it exists just before the start of Power Behind the Throne. If you don’t intend to run The Enemy Within, you can just take this situation and run with it; if you are planning on incorporating it (or just Power Behind the Throne) into your campaign, then useful pointers are provided to highlight which situations and NPCs need to stay in place before Power Behind the Throne kicks off, as well as some suggestions as to what might be going on in town after Power Behind the Throne wraps up.
Another appendix provides some expanded character gen rules; the core WFRP 4th Edition rules tend to assume Reiklander PCs, and whilst they’re broadly useful across the rest of the Empire, the rules here offer a way to make human characters who better reflect the local culture of Middenheim and its neighbouring Provinces of Middenland and Nordland. Between this and the setting material incorporated – featuring deep dives into each district of the city and the surrounding lands besides – you could run an entire Middenheim-focused campaign with just the WFRP core book and this, which is exactly what the original Warhammer City supplement delivered.
Continue reading “WFRP Returns To Middenheim”