Ch-Ch-Ch-Ch-Changeling! (Turn and Face the Dream…) Ch-Ch-Changeling!

Of the big five original World of Darkness lines, Changeling is the one it’s taken me the longest to warm to. I think it’s because I had the feeling that to some extent Changelings were a bit redundant. The basic faerie myth being played on is that there’s a race of creatures with magical powers who exist in a place that’s in the shadows of the everyday world where they conceal themselves from the rest of us, but who can have a profound effect on those who stray into their sphere of influence. Right there, I have described most of the other major World of Darkness splats – what is the clear thematic distinction between a vampire court and an Unseelie court with a particular focus on blood economics?

Having had an opportunity to pick up the 1st edition of Changeling: the Dreaming for cheap and flipping through it, I have ended up changing my mind. It helps that the 1st edition of any particular classic World of Darkness game tends to form the most clear and distinct statement of the game line’s intentions*, with0ut the accretion disc of clutter that comes out as a game line progresses – though at the same time, the recent 20th anniversary editions remain excellent collections both of somewhat tuned-up rules and nicely complied heaps of stuff for you to use directly for gaming purposes. 1st edition convinced me that there was merit to the concept – a dip into the 20th anniversary edition would later convince me that Changeling is actually something you could run a solid, viable game around.

(* Interestingly, I tend to think that the reverse is the case for the pre-God-Machine Chronicle entries in the Chronicles of Darkness series. There, the 2nd editions of the respective games have so far seemed to be less cluttered presentations of a particular vision than the 1st editions – because the 1st editions tended to have the baggage of needing to simultaneously offer something new whilst at the same time providing a bit of comfort to fans of their discontinued classic World of Darkness equivalents, like how Vampire: the Requiem had to fill the gap left by the cancellation of Vampire: the Masquerade. Now that the classic World of Darkness is a going concern again, the 2nd editions are doing a much better job of standing on their own two feet as their own particular things.)

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