Many Basic Flavours

As with any game with its long pedigree, the publishing history of RuneQuest is awkward and complicated and has included more than a few missteps – I get the impression, for instance, that Moon Design/Chaosium these days consider farming the publication out to Avalon Hill and then to Mongoose to have been serious historical mistakes, and given how annoying overcomplex RuneQuest 3 was and generally shoddy the Mongoose RuneQuest products often were I can’t altogether disagree with them. However, between that, Mongoose’s SRD experiments, and Chaosium’s own attempts to promote the Basic Roleplaying system in other ways when they no longer had control of RuneQuest (including putting out the component booklets of RuneQuest 3 as Basic Roleplaying monographs), there has been a proliferation of fantasy-leaning setting-agnostic Basic Roleplaying-based systems out there.

I already covered Magic World in my review of the Stormbringer RPG, due to the fact that Magic World is basically 5th Edition Stormbringer with the Moorcock scraped off and a new system tacked on the end, but it’s probably worth taking a look at various other BRP-based fantasy RPGs I’ve gathered over the years and see whether they are entirely redundant, or whether their differing focuses makes them useful for different purposes. It seems particularly apt at this point in time because the new Moon Design-controlled Chaosium has made it clear that generic or setting-neutral RPGs are not where their heart is at: they would rather put out games where, as in pre-Avalon Hill editions of RuneQuest, or Call of Cthulhu, or Stormbringer, the game is constructed around supporting a strong setting from the get-go, rather than a setting being an afterthought, opting to allow other publishers to struggle over the crowded “generic BRP-ish fantasy” space.

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