Eberron: Revision After the Edition War

I’ve found Wizards of the Coast’s official offerings this year for D&D to largely be of little interest to me. There was a new Essentials Kit which seems to provide a followup to the Starter Set with more character generation rules incorporated in it. There’s been the Baldur’s Gate and Ghosts of Saltmarsh campaign adventures, but I haven’t been too interested in the official campaigns for 5E. And there’s been various tie-in materials – starter sets riffing on the popularity of Stranger Things and Rick & Morty, and a supplement covering the setting of Acquisitions Incorporated. None of this especially floats my boat.

However, the last major release of the year I find a real treat. This is Eberron: Rising From the Last War. With its main designers credited as Keith Baker (the creator of the Eberron setting) and Jeremy Crawford and James Wyatt, major 5E rules wranglers (Wyatt also worked on the original 3.5E release of the campaign setting), it updates the classic setting from its original presentation in 3.5E-era D&D to provide a basis for running games in it, including a fat stack of religions, cosmological details, races (including honest-to-goodness shapeshifters, dreams in human form, and of course the iconic Terminators Warforged, and even an entire character class (not just a subclass – a whole class, the Artificer) distinctive to Eberron.

Continue reading “Eberron: Revision After the Edition War”